CS:GO latest update brings weapon changes


One of the key gameplay changes that Valve has implemented for CSGO is related to the economy. Now, both teams begin the half with a one-round losing stream which is reset after winning a round.

To explain this further, the team who loses the pistol round will get $1900 instead of the current $1400. Should the team lose further rounds they will receive $2400, $2900 and $3400. Valve is “trying to diminish the impact of pistol round wins on subsequent rounds” as per their representatives comments.

A few weapon changes made include the CZ slightly being changed to “encourage semi-automatic fire at medium and long ranges”. Tec9 has received improvements to its medium rate of fire meaning more accuracy. In addition, the prices of SG553 and AUG have been reduced in an attempt to make them more viable in competitive play.

Here is the full changelog for the CSGO update:

– Adjusted the start-of-half economy with the goal of reducing the impact of a pistol round win on subsequent rounds.
— In Competitive Matchmaking, both teams are now considered to start the half with a one-round ‘losing streak’ that is reset following a round win. Instead of $1400, the Round 1 loser receives $1900, then $2400 for a subsequent loss, etc.
— The start-of-half losing streak can be adjusted via “mp_starting_losses”

– CZ75a: Adjusted the CZ75a to encourage semi-automatic fire at medium and long ranges.
— increased recoil and fire inaccuracy
— slightly improved accuracy recovery rate

– Tec9: Adjustments to make the weapon more forgiving at medium rates of fire.
— reduced fire inaccuracy
— slightly improved accuracy recovery rate

– SG553 price reduced to $2750
– AUG price reduced to $3150

– Austria is now available in Competitive Matchmaking.
– Austria has been moved into Group Delta in official Casual matchmaking.
– New Community maps Biome and Subzero are now available in Casual >matchmaking as part of Group Sigma.
– Canals has been removed from Competitive Matchmaking.
– Shipped and Insertion are no longer available in official matchmaking.

– Added a “VOIP Positional” audio setting. When this setting is enabled, in-game voice audio will be played from the position the player is standing at.

– Enabled mouse bindings for voice chat to work in end of match scoreboard.
– Fixed backlog of async events in scoreboard causing performance problems during gameplay.